Add project files.

This commit is contained in:
hOLOlu
2021-06-30 17:31:08 +03:00
parent af98c77dc1
commit ae275b40b2
24 changed files with 2337 additions and 0 deletions

View File

@@ -0,0 +1,181 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Text;
using System.Windows.Forms;
namespace Owf.Controls
{
public partial class DigitalDisplayControl : UserControl
{
private Color _digitColor = Color.GreenYellow;
[Browsable(true), DefaultValue("Color.GreenYellow")]
public Color DigitColor
{
get { return _digitColor; }
set { _digitColor = value; Invalidate(); }
}
private string _digitText = "88.88";
[Browsable(true), DefaultValue("88.88")]
public string DigitText
{
get { return _digitText; }
set { _digitText = value; Invalidate(); }
}
public DigitalDisplayControl()
{
this.SetStyle(ControlStyles.DoubleBuffer, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
this.SetStyle(ControlStyles.ResizeRedraw, true);
this.SetStyle(ControlStyles.UserPaint, true);
this.SetStyle(ControlStyles.SupportsTransparentBackColor, true);
InitializeComponent();
this.BackColor = Color.Transparent;
}
private void DigitalGauge_Paint(object sender, PaintEventArgs e)
{
e.Graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
SevenSegmentHelper sevenSegmentHelper = new SevenSegmentHelper(e.Graphics);
SizeF digitSizeF = sevenSegmentHelper.GetStringSize(_digitText, Font);
float scaleFactor = Math.Min(ClientSize.Width / digitSizeF.Width, ClientSize.Height / digitSizeF.Height);
Font font = new Font(Font.FontFamily, scaleFactor * Font.SizeInPoints);
digitSizeF = sevenSegmentHelper.GetStringSize(_digitText, font);
using (SolidBrush brush = new SolidBrush(_digitColor))
{
using (SolidBrush lightBrush = new SolidBrush(Color.FromArgb(20, _digitColor)))
{
sevenSegmentHelper.DrawDigits(
_digitText, font, brush, lightBrush,
(ClientSize.Width - digitSizeF.Width) / 2,
(ClientSize.Height - digitSizeF.Height) / 2);
}
}
}
}
public class SevenSegmentHelper
{
Graphics _graphics;
// Indicates what segments are illuminated for all 10 digits
static byte[,] _segmentData = {{1, 1, 1, 0, 1, 1, 1},
{0, 0, 1, 0, 0, 1, 0},
{1, 0, 1, 1, 1, 0, 1},
{1, 0, 1, 1, 0, 1, 1},
{0, 1, 1, 1, 0, 1, 0},
{1, 1, 0, 1, 0, 1, 1},
{1, 1, 0, 1, 1, 1, 1},
{1, 0, 1, 0, 0, 1, 0},
{1, 1, 1, 1, 1, 1, 1},
{1, 1, 1, 1, 0, 1, 1}};
// Points that define each of the seven segments
readonly Point[][] _segmentPoints = new Point[7][];
public SevenSegmentHelper(Graphics graphics)
{
this._graphics = graphics;
_segmentPoints[0] = new Point[] {new Point( 3, 2), new Point(39, 2), new Point(31, 10), new Point(11, 10)};
_segmentPoints[1] = new Point[] {new Point( 2, 3), new Point(10, 11), new Point(10, 31), new Point( 2, 35)};
_segmentPoints[2] = new Point[] {new Point(40, 3), new Point(40, 35), new Point(32, 31), new Point(32, 11)};
_segmentPoints[3] = new Point[] {new Point( 3, 36), new Point(11, 32), new Point(31, 32), new Point(39, 36), new Point(31, 40), new Point(11, 40)};
_segmentPoints[4] = new Point[] {new Point( 2, 37), new Point(10, 41), new Point(10, 61), new Point( 2, 69)};
_segmentPoints[5] = new Point[] {new Point(40, 37), new Point(40, 69), new Point(32, 61), new Point(32, 41)};
_segmentPoints[6] = new Point[] {new Point(11, 62), new Point(31, 62), new Point(39, 70), new Point( 3, 70)};
}
public SizeF GetStringSize(string text, Font font)
{
SizeF sizef = new SizeF(0, _graphics.DpiX * font.SizeInPoints / 72);
for (int i = 0; i < text.Length; i++)
{
if (Char.IsDigit(text[i]))
sizef.Width += 42 * _graphics.DpiX * font.SizeInPoints / 72 / 72;
else if (text[i] == ':' || text[i] == '.')
sizef.Width += 12 * _graphics.DpiX * font.SizeInPoints / 72 / 72;
}
return sizef;
}
public void DrawDigits(string text, Font font, Brush brush, Brush brushLight, float x, float y)
{
for (int cnt = 0; cnt < text.Length; cnt++)
{
// For digits 0-9
if (Char.IsDigit(text[cnt]))
x = DrawDigit(text[cnt] - '0', font, brush, brushLight, x, y);
// For colon :
else if (text[cnt] == ':')
x = DrawColon(font, brush, x, y);
// For dot .
else if (text[cnt] == '.')
x = DrawDot(font, brush, x, y);
}
}
private float DrawDigit(int num, Font font, Brush brush, Brush brushLight, float x, float y)
{
for (int cnt = 0; cnt < _segmentPoints.Length; cnt++)
{
if (_segmentData[num, cnt] == 1)
{
FillPolygon(_segmentPoints[cnt], font, brush, x, y);
}
else
{
FillPolygon(_segmentPoints[cnt], font, brushLight, x, y);
}
}
return x + 42 * _graphics.DpiX * font.SizeInPoints / 72 / 72;
}
private float DrawDot(Font font, Brush brush, float x, float y)
{
Point[][] dotPoints = new Point[1][];
dotPoints[0] = new Point[] {new Point( 2, 64), new Point( 6, 61),
new Point(10, 64), new Point( 6, 69)};
for (int cnt = 0; cnt < dotPoints.Length; cnt++)
{
FillPolygon(dotPoints[cnt], font, brush, x, y);
}
return x + 12 * _graphics.DpiX * font.SizeInPoints / 72 / 72;
}
private float DrawColon(Font font, Brush brush, float x, float y)
{
Point[][] colonPoints = new Point[2][];
colonPoints[0] = new Point[] {new Point( 2, 21), new Point( 6, 17), new Point(10, 21), new Point( 6, 25)};
colonPoints[1] = new Point[] {new Point( 2, 51), new Point( 6, 47), new Point(10, 51), new Point( 6, 55)};
for (int cnt = 0; cnt < colonPoints.Length; cnt++)
{
FillPolygon(colonPoints[cnt], font, brush, x, y);
}
return x + 12 * _graphics.DpiX * font.SizeInPoints / 72 / 72;
}
private void FillPolygon(Point[] polygonPoints, Font font, Brush brush, float x, float y)
{
PointF[] polygonPointsF = new PointF[polygonPoints.Length];
for (int cnt = 0; cnt < polygonPoints.Length; cnt++)
{
polygonPointsF[cnt].X = x + polygonPoints[cnt].X * _graphics.DpiX * font.SizeInPoints / 72 / 72;
polygonPointsF[cnt].Y = y + polygonPoints[cnt].Y * _graphics.DpiY * font.SizeInPoints / 72 / 72;
}
_graphics.FillPolygon(brush, polygonPointsF);
}
}
}

View File

@@ -0,0 +1,47 @@
namespace Owf.Controls
{
partial class DigitalDisplayControl
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.SuspendLayout();
//
// DigitalDisplayControl
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.Transparent;
this.Name = "DigitalDisplayControl";
this.Size = new System.Drawing.Size(150, 70);
this.Paint += new System.Windows.Forms.PaintEventHandler(this.DigitalGauge_Paint);
this.ResumeLayout(false);
}
#endregion
}
}

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -0,0 +1,68 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.50727</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{5D082F88-4290-4049-9984-FCB126A7BD4E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Owf.Controls.DigitalDisplayControl</RootNamespace>
<AssemblyName>Owf.Controls.DigitalDisplayControl</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileUpgradeFlags>
</FileUpgradeFlags>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<OldToolsVersion>2.0</OldToolsVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="DigitalDisplayControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="DigitalDisplayControl.designer.cs">
<DependentUpon>DigitalDisplayControl.cs</DependentUpon>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<Service Include="{94E38DFF-614B-4cbd-B67C-F211BB35CE8B}" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="DigitalDisplayControl.resx">
<DependentUpon>DigitalDisplayControl.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -0,0 +1,35 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Owf.Controls.DigitalDisplayControl")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Owf.Controls.DigitalDisplayControl")]
[assembly: AssemblyCopyright("Copyright © 2007")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("464778c1-a779-407b-b4df-d2d61250c05c")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Revision and Build Numbers
// by using the '*' as shown below:
[assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyFileVersion("1.0.0.0")]