ilk Versiyon

This commit is contained in:
hOLOlu
2025-08-26 02:40:06 +03:00
parent 7c4ac836ce
commit e40cc33643
193 changed files with 81736 additions and 0 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.14.36408.4 d17.14
MinimumVisualStudioVersion = 10.0.40219.1
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EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A8E10C05-F985-4702-8AE2-B5D95E9AED83}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{A8E10C05-F985-4702-8AE2-B5D95E9AED83}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A8E10C05-F985-4702-8AE2-B5D95E9AED83}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A8E10C05-F985-4702-8AE2-B5D95E9AED83}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
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GlobalSection(ExtensibilityGlobals) = postSolution
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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
</startup>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="System.Memory" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
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</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.Runtime.CompilerServices.Unsafe" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-6.0.3.0" newVersion="6.0.3.0" />
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<assemblyIdentity name="System.Buffers" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
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<Weavers xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FodyWeavers.xsd">
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<?xml version="1.0" encoding="utf-8"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
<!-- This file was generated by Fody. Manual changes to this file will be lost when your project is rebuilt. -->
<xs:element name="Weavers">
<xs:complexType>
<xs:all>
<xs:element name="Costura" minOccurs="0" maxOccurs="1">
<xs:complexType>
<xs:all>
<xs:element minOccurs="0" maxOccurs="1" name="ExcludeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of assembly names to exclude from the default action of "embed all Copy Local references", delimited with line breaks</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="IncludeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of assembly names to include from the default action of "embed all Copy Local references", delimited with line breaks.</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="ExcludeRuntimeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of runtime assembly names to exclude from the default action of "embed all Copy Local references", delimited with line breaks</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="IncludeRuntimeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of runtime assembly names to include from the default action of "embed all Copy Local references", delimited with line breaks.</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="Unmanaged32Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>Obsolete, use UnmanagedWinX86Assemblies instead</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="UnmanagedWinX86Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of unmanaged X86 (32 bit) assembly names to include, delimited with line breaks.</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="Unmanaged64Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>Obsolete, use UnmanagedWinX64Assemblies instead.</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="UnmanagedWinX64Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of unmanaged X64 (64 bit) assembly names to include, delimited with line breaks.</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="UnmanagedWinArm64Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of unmanaged Arm64 (64 bit) assembly names to include, delimited with line breaks.</xs:documentation>
</xs:annotation>
</xs:element>
<xs:element minOccurs="0" maxOccurs="1" name="PreloadOrder" type="xs:string">
<xs:annotation>
<xs:documentation>The order of preloaded assemblies, delimited with line breaks.</xs:documentation>
</xs:annotation>
</xs:element>
</xs:all>
<xs:attribute name="CreateTemporaryAssemblies" type="xs:boolean">
<xs:annotation>
<xs:documentation>This will copy embedded files to disk before loading them into memory. This is helpful for some scenarios that expected an assembly to be loaded from a physical file.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="IncludeDebugSymbols" type="xs:boolean">
<xs:annotation>
<xs:documentation>Controls if .pdbs for reference assemblies are also embedded.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="IncludeRuntimeReferences" type="xs:boolean">
<xs:annotation>
<xs:documentation>Controls if runtime assemblies are also embedded.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="UseRuntimeReferencePaths" type="xs:boolean">
<xs:annotation>
<xs:documentation>Controls whether the runtime assemblies are embedded with their full path or only with their assembly name.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="DisableCompression" type="xs:boolean">
<xs:annotation>
<xs:documentation>Embedded assemblies are compressed by default, and uncompressed when they are loaded. You can turn compression off with this option.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="DisableCleanup" type="xs:boolean">
<xs:annotation>
<xs:documentation>As part of Costura, embedded assemblies are no longer included as part of the build. This cleanup can be turned off.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="DisableEventSubscription" type="xs:boolean">
<xs:annotation>
<xs:documentation>The attach method no longer subscribes to the `AppDomain.AssemblyResolve` (.NET 4.x) and `AssemblyLoadContext.Resolving` (.NET 6.0+) events.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="LoadAtModuleInit" type="xs:boolean">
<xs:annotation>
<xs:documentation>Costura by default will load as part of the module initialization. This flag disables that behavior. Make sure you call CosturaUtility.Initialize() somewhere in your code.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="IgnoreSatelliteAssemblies" type="xs:boolean">
<xs:annotation>
<xs:documentation>Costura will by default use assemblies with a name like 'resources.dll' as a satellite resource and prepend the output path. This flag disables that behavior.</xs:documentation>
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</xs:attribute>
<xs:attribute name="ExcludeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of assembly names to exclude from the default action of "embed all Copy Local references", delimited with |</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="IncludeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of assembly names to include from the default action of "embed all Copy Local references", delimited with |.</xs:documentation>
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</xs:attribute>
<xs:attribute name="ExcludeRuntimeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of runtime assembly names to exclude from the default action of "embed all Copy Local references", delimited with |</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="IncludeRuntimeAssemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of runtime assembly names to include from the default action of "embed all Copy Local references", delimited with |.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="Unmanaged32Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>Obsolete, use UnmanagedWinX86Assemblies instead</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="UnmanagedWinX86Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of unmanaged X86 (32 bit) assembly names to include, delimited with |.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="Unmanaged64Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>Obsolete, use UnmanagedWinX64Assemblies instead</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="UnmanagedWinX64Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of unmanaged X64 (64 bit) assembly names to include, delimited with |.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="UnmanagedWinArm64Assemblies" type="xs:string">
<xs:annotation>
<xs:documentation>A list of unmanaged Arm64 (64 bit) assembly names to include, delimited with |.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="PreloadOrder" type="xs:string">
<xs:annotation>
<xs:documentation>The order of preloaded assemblies, delimited with |.</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
</xs:element>
</xs:all>
<xs:attribute name="VerifyAssembly" type="xs:boolean">
<xs:annotation>
<xs:documentation>'true' to run assembly verification (PEVerify) on the target assembly after all weavers have been executed.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="VerifyIgnoreCodes" type="xs:string">
<xs:annotation>
<xs:documentation>A comma-separated list of error codes that can be safely ignored in assembly verification.</xs:documentation>
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<xs:attribute name="GenerateXsd" type="xs:boolean">
<xs:annotation>
<xs:documentation>'false' to turn off automatic generation of the XML Schema file.</xs:documentation>
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</xs:complexType>
</xs:element>
</xs:schema>

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hMarkdown/Form1.Designer.cs generated Normal file
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namespace hMarkdown
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
this.toolStrip1 = new System.Windows.Forms.ToolStrip();
this.toolStripLabel1 = new System.Windows.Forms.ToolStripLabel();
this.tbDosya = new System.Windows.Forms.ToolStripTextBox();
this.tbGozat = new System.Windows.Forms.ToolStripButton();
this.webBrowser = new System.Windows.Forms.WebBrowser();
this.openFileDialog = new System.Windows.Forms.OpenFileDialog();
this.toolStrip1.SuspendLayout();
this.SuspendLayout();
// toolStrip1
//
this.toolStrip1.ImageScalingSize = new System.Drawing.Size(20, 20);
this.toolStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.toolStripLabel1,
this.tbDosya,
this.tbGozat});
this.toolStrip1.Location = new System.Drawing.Point(0, 0);
this.toolStrip1.Name = "toolStrip1";
this.toolStrip1.Size = new System.Drawing.Size(1026, 27);
this.toolStrip1.TabIndex = 1;
this.toolStrip1.Text = "toolStrip1";
//
// toolStripLabel1
//
this.toolStripLabel1.Name = "toolStripLabel1";
this.toolStripLabel1.Size = new System.Drawing.Size(61, 24);
this.toolStripLabel1.Text = "Dosya : ";
this.toolStripLabel1.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
//
// tbDosya
//
this.tbDosya.AcceptsReturn = true;
this.tbDosya.AcceptsTab = true;
this.tbDosya.Font = new System.Drawing.Font("Segoe UI", 9F);
this.tbDosya.Name = "tbDosya";
this.tbDosya.Size = new System.Drawing.Size(640, 27);
//
// tbGozat
//
this.tbGozat.Alignment = System.Windows.Forms.ToolStripItemAlignment.Right;
this.tbGozat.DisplayStyle = System.Windows.Forms.ToolStripItemDisplayStyle.Text;
this.tbGozat.ImageTransparentColor = System.Drawing.Color.Magenta;
this.tbGozat.Name = "tbGozat";
this.tbGozat.Size = new System.Drawing.Size(29, 24);
this.tbGozat.Text = "...";
this.tbGozat.Click += new System.EventHandler(this.tbGozat_Click);
//
// webBrowser
//
this.webBrowser.Dock = System.Windows.Forms.DockStyle.Fill;
this.webBrowser.Location = new System.Drawing.Point(0, 27);
this.webBrowser.MinimumSize = new System.Drawing.Size(20, 20);
this.webBrowser.Name = "webBrowser";
this.webBrowser.Size = new System.Drawing.Size(1026, 616);
this.webBrowser.TabIndex = 2;
this.webBrowser.Navigated += new System.Windows.Forms.WebBrowserNavigatedEventHandler(this.webBrowser_Navigated);
//
// openFileDialog
//
this.openFileDialog.FileName = "openFileDialog";
//
// Form1
//
this.AllowDrop = true;
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 16F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(1026, 643);
this.Controls.Add(this.webBrowser);
this.Controls.Add(this.toolStrip1);
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.IsMdiContainer = true;
this.Name = "Form1";
this.Text = "hOLOlu Markdown Viewer";
this.DragDrop += new System.Windows.Forms.DragEventHandler(this.Form1_DragDrop);
this.toolStrip1.ResumeLayout(false);
this.toolStrip1.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.WebBrowser webBrowser;
private System.Windows.Forms.ToolStrip toolStrip1;
private System.Windows.Forms.ToolStripLabel toolStripLabel1;
private System.Windows.Forms.ToolStripTextBox tbDosya;
private System.Windows.Forms.ToolStripButton tbGozat;
private System.Windows.Forms.OpenFileDialog openFileDialog;
}
}

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using Markdig;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace hMarkdown
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
this.AllowDrop = true;
}
private void tbGozat_Click(object sender, EventArgs e)
{
openFileDialog.Filter = "(*.md)|*.md|Tüm Dosyalar (*.*)|*.*";
openFileDialog.FilterIndex = 2;
openFileDialog.RestoreDirectory = true;
if (openFileDialog.ShowDialog() == DialogResult.OK)
{
tbDosya.Text = openFileDialog.FileName;
string contents = File.ReadAllText(@tbDosya.Text);
var result = Markdown.ToHtml(contents);
webBrowser.DocumentText = result;
webBrowser.Document.Body.Style = "font-family: Tahoma, Threbucet, Verdana; font-size: large;";
webBrowser.Document.ExecCommand("SelectAll", false, "null");
webBrowser.Document.ExecCommand("font-family", false, "Tahoma");
webBrowser.Document.ExecCommand("Unselect", false, "null");
}
}
private void Form1_DragDrop(object sender, DragEventArgs e)
{
string[] files = (string[])e.Data.GetData(DataFormats.FileDrop);
foreach (string file in files) Console.WriteLine(file);
}
private void webBrowser_Navigated(object sender, WebBrowserNavigatedEventArgs e)
{
string file = e.Url.LocalPath.ToString();
if (file!="blank")
{
tbDosya.Text = file.Replace("file:///", ""); ;
string contents = File.ReadAllText(@tbDosya.Text);
var result = Markdown.ToHtml(contents);
webBrowser.DocumentText = result;
webBrowser.Document.ExecCommand("SelectAll", false, "null");
webBrowser.Document.ExecCommand("FontName", false, "Tahoma");
webBrowser.Document.ExecCommand("Unselect", false, "null");
}
}
}
}

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hMarkdown/Program.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace hMarkdown
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("hMarkdown")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("hMarkdown Reader")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("by hOLOlu")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("a8e10c05-f985-4702-8ae2-b5d95e9aed83")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
[assembly: AssemblyVersion("1.0.1.0")]
[assembly: AssemblyFileVersion("1.0.1.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace hMarkdown.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("hMarkdown.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
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<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
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</xsd:element>
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<resheader name="resmimetype">
<value>text/microsoft-resx</value>
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<resheader name="version">
<value>2.0</value>
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<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace hMarkdown.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

36
hMarkdown/README.md Normal file
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# hMarkdown
hMarkdown, .NET Framework 4.8 ile geliştirilmiş bir Windows Forms uygulamasıdır. Markdown dosyalarını düzenlemek ve yönetmek için kullanıcı dostu bir arayüz sunar.
## Özellikler
- Basit ve sezgisel arayüz ile Markdown dosyalarını düzenleme
- Markdown belgelerini kaydetme ve yükleme
- Markdown içeriğini önizleme (destekleniyorsa)
- Hafif ve hızlı çalışma
## Kurulum
1. Depoyu klonlayın veya indirin.
2. Visual Studio 2022 ile projeyi açın.
3. __Build Solution__ komutunu kullanarak projeyi derleyin.
4. Uygulamayı çıktı klasöründen (`bin\Release` veya `bin\Debug`) çalıştırın.
## Kullanım
- `hMarkdown.exe` dosyasını başlatın.
- Bir Markdown dosyasıın veya yeni bir dosya oluşturun.
- İçeriğinizi düzenleyin ve değişiklikleri kaydedin.
## Gereksinimler
- Windows işletim sistemi
- .NET Framework 4.8
## Lisans
Bu proje MIT Lisansı ile lisanslanmıştır.
---
*Sorularınız veya katkılarınız için lütfen bir issue açın veya pull request gönderin.*

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<?xml version="1.0"?>
<doc>
<assembly>
<name>System.Buffers</name>
</assembly>
<members>
<member name="T:System.Buffers.ArrayPool`1">
<summary>
Provides a resource pool that enables reusing instances of type <see cref="T:T[]"/>.
</summary>
<remarks>
<para>
Renting and returning buffers with an <see cref="T:System.Buffers.ArrayPool`1"/> can increase performance
in situations where arrays are created and destroyed frequently, resulting in significant
memory pressure on the garbage collector.
</para>
<para>
This class is thread-safe. All members may be used by multiple threads concurrently.
</para>
</remarks>
</member>
<member name="F:System.Buffers.ArrayPool`1.s_sharedInstance">
<summary>The lazily-initialized shared pool instance.</summary>
</member>
<member name="P:System.Buffers.ArrayPool`1.Shared">
<summary>
Retrieves a shared <see cref="T:System.Buffers.ArrayPool`1"/> instance.
</summary>
<remarks>
The shared pool provides a default implementation of <see cref="T:System.Buffers.ArrayPool`1"/>
that's intended for general applicability. It maintains arrays of multiple sizes, and
may hand back a larger array than was actually requested, but will never hand back a smaller
array than was requested. Renting a buffer from it with <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/> will result in an
existing buffer being taken from the pool if an appropriate buffer is available or in a new
buffer being allocated if one is not available.
</remarks>
</member>
<member name="M:System.Buffers.ArrayPool`1.EnsureSharedCreated">
<summary>Ensures that <see cref="F:System.Buffers.ArrayPool`1.s_sharedInstance"/> has been initialized to a pool and returns it.</summary>
</member>
<member name="M:System.Buffers.ArrayPool`1.Create">
<summary>
Creates a new <see cref="T:System.Buffers.ArrayPool`1"/> instance using default configuration options.
</summary>
<returns>A new <see cref="T:System.Buffers.ArrayPool`1"/> instance.</returns>
</member>
<member name="M:System.Buffers.ArrayPool`1.Create(System.Int32,System.Int32)">
<summary>
Creates a new <see cref="T:System.Buffers.ArrayPool`1"/> instance using custom configuration options.
</summary>
<param name="maxArrayLength">The maximum length of array instances that may be stored in the pool.</param>
<param name="maxArraysPerBucket">
The maximum number of array instances that may be stored in each bucket in the pool. The pool
groups arrays of similar lengths into buckets for faster access.
</param>
<returns>A new <see cref="T:System.Buffers.ArrayPool`1"/> instance with the specified configuration options.</returns>
<remarks>
The created pool will group arrays into buckets, with no more than <paramref name="maxArraysPerBucket"/>
in each bucket and with those arrays not exceeding <paramref name="maxArrayLength"/> in length.
</remarks>
</member>
<member name="M:System.Buffers.ArrayPool`1.Rent(System.Int32)">
<summary>
Retrieves a buffer that is at least the requested length.
</summary>
<param name="minimumLength">The minimum length of the array needed.</param>
<returns>
An <see cref="T:T[]"/> that is at least <paramref name="minimumLength"/> in length.
</returns>
<remarks>
This buffer is loaned to the caller and should be returned to the same pool via
<see cref="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)"/> so that it may be reused in subsequent usage of <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/>.
It is not a fatal error to not return a rented buffer, but failure to do so may lead to
decreased application performance, as the pool may need to create a new buffer to replace
the one lost.
</remarks>
</member>
<member name="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)">
<summary>
Returns to the pool an array that was previously obtained via <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/> on the same
<see cref="T:System.Buffers.ArrayPool`1"/> instance.
</summary>
<param name="array">
The buffer previously obtained from <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/> to return to the pool.
</param>
<param name="clearArray">
If <c>true</c> and if the pool will store the buffer to enable subsequent reuse, <see cref="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)"/>
will clear <paramref name="array"/> of its contents so that a subsequent consumer via <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/>
will not see the previous consumer's content. If <c>false</c> or if the pool will release the buffer,
the array's contents are left unchanged.
</param>
<remarks>
Once a buffer has been returned to the pool, the caller gives up all ownership of the buffer
and must not use it. The reference returned from a given call to <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/> must only be
returned via <see cref="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)"/> once. The default <see cref="T:System.Buffers.ArrayPool`1"/>
may hold onto the returned buffer in order to rent it again, or it may release the returned buffer
if it's determined that the pool already has enough buffers stored.
</remarks>
</member>
<member name="T:System.Buffers.ArrayPoolEventSource.BufferAllocatedReason">
<summary>The reason for a BufferAllocated event.</summary>
</member>
<member name="F:System.Buffers.ArrayPoolEventSource.BufferAllocatedReason.Pooled">
<summary>The pool is allocating a buffer to be pooled in a bucket.</summary>
</member>
<member name="F:System.Buffers.ArrayPoolEventSource.BufferAllocatedReason.OverMaximumSize">
<summary>The requested buffer size was too large to be pooled.</summary>
</member>
<member name="F:System.Buffers.ArrayPoolEventSource.BufferAllocatedReason.PoolExhausted">
<summary>The pool has already allocated for pooling as many buffers of a particular size as it's allowed.</summary>
</member>
<member name="M:System.Buffers.ArrayPoolEventSource.BufferRented(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>
Event for when a buffer is rented. This is invoked once for every successful call to Rent,
regardless of whether a buffer is allocated or a buffer is taken from the pool. In a
perfect situation where all rented buffers are returned, we expect to see the number
of BufferRented events exactly match the number of BuferReturned events, with the number
of BufferAllocated events being less than or equal to those numbers (ideally significantly
less than).
</summary>
</member>
<member name="M:System.Buffers.ArrayPoolEventSource.BufferAllocated(System.Int32,System.Int32,System.Int32,System.Int32,System.Buffers.ArrayPoolEventSource.BufferAllocatedReason)">
<summary>
Event for when a buffer is allocated by the pool. In an ideal situation, the number
of BufferAllocated events is significantly smaller than the number of BufferRented and
BufferReturned events.
</summary>
</member>
<member name="M:System.Buffers.ArrayPoolEventSource.BufferReturned(System.Int32,System.Int32,System.Int32)">
<summary>
Event raised when a buffer is returned to the pool. This event is raised regardless of whether
the returned buffer is stored or dropped. In an ideal situation, the number of BufferReturned
events exactly matches the number of BufferRented events.
</summary>
</member>
<member name="F:System.Buffers.DefaultArrayPool`1.DefaultMaxArrayLength">
<summary>The default maximum length of each array in the pool (2^20).</summary>
</member>
<member name="F:System.Buffers.DefaultArrayPool`1.DefaultMaxNumberOfArraysPerBucket">
<summary>The default maximum number of arrays per bucket that are available for rent.</summary>
</member>
<member name="F:System.Buffers.DefaultArrayPool`1.s_emptyArray">
<summary>Lazily-allocated empty array used when arrays of length 0 are requested.</summary>
</member>
<member name="P:System.Buffers.DefaultArrayPool`1.Id">
<summary>Gets an ID for the pool to use with events.</summary>
</member>
<member name="T:System.Buffers.DefaultArrayPool`1.Bucket">
<summary>Provides a thread-safe bucket containing buffers that can be Rent'd and Return'd.</summary>
</member>
<member name="M:System.Buffers.DefaultArrayPool`1.Bucket.#ctor(System.Int32,System.Int32,System.Int32)">
<summary>
Creates the pool with numberOfBuffers arrays where each buffer is of bufferLength length.
</summary>
</member>
<member name="P:System.Buffers.DefaultArrayPool`1.Bucket.Id">
<summary>Gets an ID for the bucket to use with events.</summary>
</member>
<member name="M:System.Buffers.DefaultArrayPool`1.Bucket.Rent">
<summary>Takes an array from the bucket. If the bucket is empty, returns null.</summary>
</member>
<member name="M:System.Buffers.DefaultArrayPool`1.Bucket.Return(`0[])">
<summary>
Attempts to return the buffer to the bucket. If successful, the buffer will be stored
in the bucket and true will be returned; otherwise, the buffer won't be stored, and false
will be returned.
</summary>
</member>
<member name="P:System.SR.ArgumentException_BufferNotFromPool">
<summary>The buffer is not associated with this pool and may not be returned to it.</summary>
</member>
</members>
</doc>

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<?xml version="1.0"?>
<doc>
<assembly>
<name>System.Runtime.CompilerServices.Unsafe</name>
</assembly>
<members>
<member name="T:System.Runtime.CompilerServices.Unsafe">
<summary>
Contains generic, low-level functionality for manipulating pointers.
</summary>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.Read``1(System.Void*)">
<summary>
Reads a value of type <typeparamref name="T"/> from the given location.
</summary>
<typeparam name="T">The type to read.</typeparam>
<param name="source">The location to read from.</param>
<returns>An object of type <typeparamref name="T"/> read from the given location.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.ReadUnaligned``1(System.Void*)">
<summary>
Reads a value of type <typeparamref name="T"/> from the given location.
</summary>
<typeparam name="T">The type to read.</typeparam>
<param name="source">The location to read from.</param>
<returns>An object of type <typeparamref name="T"/> read from the given location.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.ReadUnaligned``1(System.Byte@)">
<summary>
Reads a value of type <typeparamref name="T"/> from the given location.
</summary>
<typeparam name="T">The type to read.</typeparam>
<param name="source">The location to read from.</param>
<returns>An object of type <typeparamref name="T"/> read from the given location.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.Write``1(System.Void*,``0)">
<summary>
Writes a value of type <typeparamref name="T"/> to the given location.
</summary>
<typeparam name="T">The type of value to write.</typeparam>
<param name="destination">The location to write to.</param>
<param name="value">The value to write.</param>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.WriteUnaligned``1(System.Void*,``0)">
<summary>
Writes a value of type <typeparamref name="T"/> to the given location.
</summary>
<typeparam name="T">The type of value to write.</typeparam>
<param name="destination">The location to write to.</param>
<param name="value">The value to write.</param>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.WriteUnaligned``1(System.Byte@,``0)">
<summary>
Writes a value of type <typeparamref name="T"/> to the given location.
</summary>
<typeparam name="T">The type of value to write.</typeparam>
<param name="destination">The location to write to.</param>
<param name="value">The value to write.</param>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.Copy``1(System.Void*,``0@)">
<summary>
Copies a value of type <typeparamref name="T"/> to the given location.
</summary>
<typeparam name="T">The type of value to copy.</typeparam>
<param name="destination">The location to copy to.</param>
<param name="source">A reference to the value to copy.</param>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.Copy``1(``0@,System.Void*)">
<summary>
Copies a value of type <typeparamref name="T"/> to the given location.
</summary>
<typeparam name="T">The type of value to copy.</typeparam>
<param name="destination">The location to copy to.</param>
<param name="source">A pointer to the value to copy.</param>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.AsPointer``1(``0@)">
<summary>
Returns a pointer to the given by-ref parameter.
</summary>
<typeparam name="T">The type of object.</typeparam>
<param name="value">The object whose pointer is obtained.</param>
<returns>A pointer to the given value.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.SizeOf``1">
<summary>
Returns the size of an object of the given type parameter.
</summary>
<typeparam name="T">The type of object whose size is retrieved.</typeparam>
<returns>The size of an object of type <typeparamref name="T"/>.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.As``1(System.Object)">
<summary>
Casts the given object to the specified type, performs no dynamic type checking.
</summary>
<typeparam name="T">The type which the object will be cast to.</typeparam>
<param name="o">The object to cast.</param>
<returns>The original object, casted to the given type.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.AsRef``1(System.Void*)">
<summary>
Reinterprets the given location as a reference to a value of type <typeparamref name="T"/>.
</summary>
<typeparam name="T">The type of the interpreted location.</typeparam>
<param name="source">The location of the value to reference.</param>
<returns>A reference to a value of type <typeparamref name="T"/>.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.AsRef``1(``0@)">
<summary>
Reinterprets the given read-only reference as a reference.
</summary>
<typeparam name="T">The type of reference.</typeparam>
<param name="source">The read-only reference to reinterpret.</param>
<returns>A reference to a value of type <typeparamref name="T"/>.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.As``2(``0@)">
<summary>
Reinterprets the given reference as a reference to a value of type <typeparamref name="TTo"/>.
</summary>
<typeparam name="TFrom">The type of reference to reinterpret.</typeparam>
<typeparam name="TTo">The desired type of the reference.</typeparam>
<param name="source">The reference to reinterpret.</param>
<returns>A reference to a value of type <typeparamref name="TTo"/>.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.Unbox``1(System.Object)">
<summary>
Returns a reference to the value type contained with the specified box object.
</summary>
<typeparam name="T">The type of the value type contained within the box.</typeparam>
<param name="box">The boxed value type.</param>
<returns>A reference to a value of type <typeparamref name="T"/> in the box object.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.Add``1(``0@,System.Int32)">
<summary>
Adds an element offset to the given reference.
</summary>
<typeparam name="T">The type of reference.</typeparam>
<param name="source">The reference to add the offset to.</param>
<param name="elementOffset">The offset to add.</param>
<returns>A new reference that reflects the addition of offset to pointer.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.Add``1(System.Void*,System.Int32)">
<summary>
Adds an element offset to the given pointer.
</summary>
<typeparam name="T">The type of reference.</typeparam>
<param name="source">The pointer to add the offset to.</param>
<param name="elementOffset">The offset to add.</param>
<returns>A new pointer that reflects the addition of offset to pointer.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.Add``1(``0@,System.IntPtr)">
<summary>
Adds an element offset to the given reference.
</summary>
<typeparam name="T">The type of reference.</typeparam>
<param name="source">The reference to add the offset to.</param>
<param name="elementOffset">The offset to add.</param>
<returns>A new reference that reflects the addition of offset to pointer.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.Add``1(``0@,System.UIntPtr)">
<summary>
Adds an element offset to the given reference.
</summary>
<typeparam name="T">The type of reference.</typeparam>
<param name="source">The reference to add the offset to.</param>
<param name="elementOffset">The offset to add.</param>
<returns>A new reference that reflects the addition of offset to pointer.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.AddByteOffset``1(``0@,System.IntPtr)">
<summary>
Adds a byte offset to the given reference.
</summary>
<typeparam name="T">The type of reference.</typeparam>
<param name="source">The reference to add the offset to.</param>
<param name="byteOffset">The offset to add.</param>
<returns>A new reference that reflects the addition of byte offset to pointer.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.AddByteOffset``1(``0@,System.UIntPtr)">
<summary>
Adds a byte offset to the given reference.
</summary>
<typeparam name="T">The type of reference.</typeparam>
<param name="source">The reference to add the offset to.</param>
<param name="byteOffset">The offset to add.</param>
<returns>A new reference that reflects the addition of byte offset to pointer.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.Subtract``1(``0@,System.Int32)">
<summary>
Subtracts an element offset from the given reference.
</summary>
<typeparam name="T">The type of reference.</typeparam>
<param name="source">The reference to subtract the offset from.</param>
<param name="elementOffset">The offset to subtract.</param>
<returns>A new reference that reflects the subraction of offset from pointer.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.Subtract``1(``0@,System.IntPtr)">
<summary>
Subtracts an element offset from the given reference.
</summary>
<typeparam name="T">The type of reference.</typeparam>
<param name="source">The reference to subtract the offset from.</param>
<param name="elementOffset">The offset to subtract.</param>
<returns>A new reference that reflects the subraction of offset from pointer.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.Subtract``1(``0@,System.UIntPtr)">
<summary>
Subtracts an element offset from the given reference.
</summary>
<typeparam name="T">The type of reference.</typeparam>
<param name="source">The reference to subtract the offset from.</param>
<param name="elementOffset">The offset to subtract.</param>
<returns>A new reference that reflects the subraction of offset from pointer.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.SubtractByteOffset``1(``0@,System.IntPtr)">
<summary>
Subtracts a byte offset from the given reference.
</summary>
<typeparam name="T">The type of reference.</typeparam>
<param name="source">The reference to subtract the offset from.</param>
<param name="byteOffset">The offset to subtract.</param>
<returns>A new reference that reflects the subraction of byte offset from pointer.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.SubtractByteOffset``1(``0@,System.UIntPtr)">
<summary>
Subtracts a byte offset from the given reference.
</summary>
<typeparam name="T">The type of reference.</typeparam>
<param name="source">The reference to subtract the offset from.</param>
<param name="byteOffset">The offset to subtract.</param>
<returns>A new reference that reflects the subraction of byte offset from pointer.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.ByteOffset``1(``0@,``0@)">
<summary>
Determines the byte offset from origin to target from the given references.
</summary>
<typeparam name="T">The type of reference.</typeparam>
<param name="origin">The reference to origin.</param>
<param name="target">The reference to target.</param>
<returns>Byte offset from origin to target i.e. <paramref name="target"/> - <paramref name="origin"/>.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.AreSame``1(``0@,``0@)">
<summary>
Determines whether the specified references point to the same location.
</summary>
<param name="left">The first reference to compare.</param>
<param name="right">The second reference to compare.</param>
<returns><c>true</c> if <paramref name="left"/> and <paramref name="right"/> point to the same location; otherwise <c>false</c>.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.IsAddressGreaterThan``1(``0@,``0@)">
<summary>
Determines whether the memory address referenced by <paramref name="left"/> is greater than the memory address referenced by <paramref name="right"/>.
</summary>
<param name="left">The first reference to compare.</param>
<param name="right">The second reference to compare.</param>
<returns><c>true</c> if the memory address referenced by <paramref name="left"/> is greater than the memory address referenced by <paramref name="right"/>; otherwise <c>false</c>.</returns>
<remarks>
This check is conceptually similar to "(void*)(&amp;left) &gt; (void*)(&amp;right)". Both parameters must reference the same object, array, or span;
or the objects being referenced must both be pinned; or both references must represent unmanaged pointers; otherwise the result is undefined.
</remarks>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.IsAddressLessThan``1(``0@,``0@)">
<summary>
Determines whether the memory address referenced by <paramref name="left"/> is less than the memory address referenced by <paramref name="right"/>.
</summary>
<param name="left">The first reference to compare.</param>
<param name="right">The second reference to compare.</param>
<returns><c>true</c> if the memory address referenced by <paramref name="left"/> is less than the memory address referenced by <paramref name="right"/>; otherwise <c>false</c>.</returns>
<remarks>
This check is conceptually similar to "(void*)(&amp;left) &lt; (void*)(&amp;right)". Both parameters must reference the same object, array, or span;
or the objects being referenced must both be pinned; or both references must represent unmanaged pointers; otherwise the result is undefined.
</remarks>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.IsNullRef``1(``0@)">
<summary>
Returns if a given reference to a value of type <typeparamref name="T"/> is a null reference.
</summary>
<param name="source">The reference to check.</param>
<remarks>This check is conceptually similar to "(void*)(&amp;source) == nullptr".</remarks>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.NullRef``1">
<summary>
Returns a reference to a value of type <typeparamref name="T"/> that is a null reference.
</summary>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.CopyBlock(System.Void*,System.Void*,System.UInt32)">
<summary>
Copies bytes from the source address to the destination address.
</summary>
<param name="destination">The destination address to copy to.</param>
<param name="source">The source address to copy from.</param>
<param name="byteCount">The number of bytes to copy.</param>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.CopyBlock(System.Byte@,System.Byte@,System.UInt32)">
<summary>
Copies bytes from the source address to the destination address.
</summary>
<param name="destination">The destination address to copy to.</param>
<param name="source">The source address to copy from.</param>
<param name="byteCount">The number of bytes to copy.</param>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.CopyBlockUnaligned(System.Void*,System.Void*,System.UInt32)">
<summary>
Copies bytes from the source address to the destination address
without assuming architecture dependent alignment of the addresses.
</summary>
<param name="destination">The destination address to copy to.</param>
<param name="source">The source address to copy from.</param>
<param name="byteCount">The number of bytes to copy.</param>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.CopyBlockUnaligned(System.Byte@,System.Byte@,System.UInt32)">
<summary>
Copies bytes from the source address to the destination address
without assuming architecture dependent alignment of the addresses.
</summary>
<param name="destination">The destination address to copy to.</param>
<param name="source">The source address to copy from.</param>
<param name="byteCount">The number of bytes to copy.</param>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.InitBlock(System.Void*,System.Byte,System.UInt32)">
<summary>
Initializes a block of memory at the given location with a given initial value.
</summary>
<param name="startAddress">The address of the start of the memory block to initialize.</param>
<param name="value">The value to initialize the block to.</param>
<param name="byteCount">The number of bytes to initialize.</param>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.InitBlock(System.Byte@,System.Byte,System.UInt32)">
<summary>
Initializes a block of memory at the given location with a given initial value.
</summary>
<param name="startAddress">The address of the start of the memory block to initialize.</param>
<param name="value">The value to initialize the block to.</param>
<param name="byteCount">The number of bytes to initialize.</param>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.InitBlockUnaligned(System.Void*,System.Byte,System.UInt32)">
<summary>
Initializes a block of memory at the given location with a given initial value
without assuming architecture dependent alignment of the address.
</summary>
<param name="startAddress">The address of the start of the memory block to initialize.</param>
<param name="value">The value to initialize the block to.</param>
<param name="byteCount">The number of bytes to initialize.</param>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.InitBlockUnaligned(System.Byte@,System.Byte,System.UInt32)">
<summary>
Initializes a block of memory at the given location with a given initial value
without assuming architecture dependent alignment of the address.
</summary>
<param name="startAddress">The address of the start of the memory block to initialize.</param>
<param name="value">The value to initialize the block to.</param>
<param name="byteCount">The number of bytes to initialize.</param>
</member>
</members>
</doc>

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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
</startup>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="System.Memory" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.5.0" newVersion="4.0.5.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.Runtime.CompilerServices.Unsafe" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-6.0.3.0" newVersion="6.0.3.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.Buffers" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.5.0" newVersion="4.0.5.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

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<?xml version="1.0"?>
<doc>
<assembly>
<name>System.Buffers</name>
</assembly>
<members>
<member name="T:System.Buffers.ArrayPool`1">
<summary>
Provides a resource pool that enables reusing instances of type <see cref="T:T[]"/>.
</summary>
<remarks>
<para>
Renting and returning buffers with an <see cref="T:System.Buffers.ArrayPool`1"/> can increase performance
in situations where arrays are created and destroyed frequently, resulting in significant
memory pressure on the garbage collector.
</para>
<para>
This class is thread-safe. All members may be used by multiple threads concurrently.
</para>
</remarks>
</member>
<member name="F:System.Buffers.ArrayPool`1.s_sharedInstance">
<summary>The lazily-initialized shared pool instance.</summary>
</member>
<member name="P:System.Buffers.ArrayPool`1.Shared">
<summary>
Retrieves a shared <see cref="T:System.Buffers.ArrayPool`1"/> instance.
</summary>
<remarks>
The shared pool provides a default implementation of <see cref="T:System.Buffers.ArrayPool`1"/>
that's intended for general applicability. It maintains arrays of multiple sizes, and
may hand back a larger array than was actually requested, but will never hand back a smaller
array than was requested. Renting a buffer from it with <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/> will result in an
existing buffer being taken from the pool if an appropriate buffer is available or in a new
buffer being allocated if one is not available.
</remarks>
</member>
<member name="M:System.Buffers.ArrayPool`1.EnsureSharedCreated">
<summary>Ensures that <see cref="F:System.Buffers.ArrayPool`1.s_sharedInstance"/> has been initialized to a pool and returns it.</summary>
</member>
<member name="M:System.Buffers.ArrayPool`1.Create">
<summary>
Creates a new <see cref="T:System.Buffers.ArrayPool`1"/> instance using default configuration options.
</summary>
<returns>A new <see cref="T:System.Buffers.ArrayPool`1"/> instance.</returns>
</member>
<member name="M:System.Buffers.ArrayPool`1.Create(System.Int32,System.Int32)">
<summary>
Creates a new <see cref="T:System.Buffers.ArrayPool`1"/> instance using custom configuration options.
</summary>
<param name="maxArrayLength">The maximum length of array instances that may be stored in the pool.</param>
<param name="maxArraysPerBucket">
The maximum number of array instances that may be stored in each bucket in the pool. The pool
groups arrays of similar lengths into buckets for faster access.
</param>
<returns>A new <see cref="T:System.Buffers.ArrayPool`1"/> instance with the specified configuration options.</returns>
<remarks>
The created pool will group arrays into buckets, with no more than <paramref name="maxArraysPerBucket"/>
in each bucket and with those arrays not exceeding <paramref name="maxArrayLength"/> in length.
</remarks>
</member>
<member name="M:System.Buffers.ArrayPool`1.Rent(System.Int32)">
<summary>
Retrieves a buffer that is at least the requested length.
</summary>
<param name="minimumLength">The minimum length of the array needed.</param>
<returns>
An <see cref="T:T[]"/> that is at least <paramref name="minimumLength"/> in length.
</returns>
<remarks>
This buffer is loaned to the caller and should be returned to the same pool via
<see cref="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)"/> so that it may be reused in subsequent usage of <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/>.
It is not a fatal error to not return a rented buffer, but failure to do so may lead to
decreased application performance, as the pool may need to create a new buffer to replace
the one lost.
</remarks>
</member>
<member name="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)">
<summary>
Returns to the pool an array that was previously obtained via <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/> on the same
<see cref="T:System.Buffers.ArrayPool`1"/> instance.
</summary>
<param name="array">
The buffer previously obtained from <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/> to return to the pool.
</param>
<param name="clearArray">
If <c>true</c> and if the pool will store the buffer to enable subsequent reuse, <see cref="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)"/>
will clear <paramref name="array"/> of its contents so that a subsequent consumer via <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/>
will not see the previous consumer's content. If <c>false</c> or if the pool will release the buffer,
the array's contents are left unchanged.
</param>
<remarks>
Once a buffer has been returned to the pool, the caller gives up all ownership of the buffer
and must not use it. The reference returned from a given call to <see cref="M:System.Buffers.ArrayPool`1.Rent(System.Int32)"/> must only be
returned via <see cref="M:System.Buffers.ArrayPool`1.Return(`0[],System.Boolean)"/> once. The default <see cref="T:System.Buffers.ArrayPool`1"/>
may hold onto the returned buffer in order to rent it again, or it may release the returned buffer
if it's determined that the pool already has enough buffers stored.
</remarks>
</member>
<member name="T:System.Buffers.ArrayPoolEventSource.BufferAllocatedReason">
<summary>The reason for a BufferAllocated event.</summary>
</member>
<member name="F:System.Buffers.ArrayPoolEventSource.BufferAllocatedReason.Pooled">
<summary>The pool is allocating a buffer to be pooled in a bucket.</summary>
</member>
<member name="F:System.Buffers.ArrayPoolEventSource.BufferAllocatedReason.OverMaximumSize">
<summary>The requested buffer size was too large to be pooled.</summary>
</member>
<member name="F:System.Buffers.ArrayPoolEventSource.BufferAllocatedReason.PoolExhausted">
<summary>The pool has already allocated for pooling as many buffers of a particular size as it's allowed.</summary>
</member>
<member name="M:System.Buffers.ArrayPoolEventSource.BufferRented(System.Int32,System.Int32,System.Int32,System.Int32)">
<summary>
Event for when a buffer is rented. This is invoked once for every successful call to Rent,
regardless of whether a buffer is allocated or a buffer is taken from the pool. In a
perfect situation where all rented buffers are returned, we expect to see the number
of BufferRented events exactly match the number of BuferReturned events, with the number
of BufferAllocated events being less than or equal to those numbers (ideally significantly
less than).
</summary>
</member>
<member name="M:System.Buffers.ArrayPoolEventSource.BufferAllocated(System.Int32,System.Int32,System.Int32,System.Int32,System.Buffers.ArrayPoolEventSource.BufferAllocatedReason)">
<summary>
Event for when a buffer is allocated by the pool. In an ideal situation, the number
of BufferAllocated events is significantly smaller than the number of BufferRented and
BufferReturned events.
</summary>
</member>
<member name="M:System.Buffers.ArrayPoolEventSource.BufferReturned(System.Int32,System.Int32,System.Int32)">
<summary>
Event raised when a buffer is returned to the pool. This event is raised regardless of whether
the returned buffer is stored or dropped. In an ideal situation, the number of BufferReturned
events exactly matches the number of BufferRented events.
</summary>
</member>
<member name="F:System.Buffers.DefaultArrayPool`1.DefaultMaxArrayLength">
<summary>The default maximum length of each array in the pool (2^20).</summary>
</member>
<member name="F:System.Buffers.DefaultArrayPool`1.DefaultMaxNumberOfArraysPerBucket">
<summary>The default maximum number of arrays per bucket that are available for rent.</summary>
</member>
<member name="F:System.Buffers.DefaultArrayPool`1.s_emptyArray">
<summary>Lazily-allocated empty array used when arrays of length 0 are requested.</summary>
</member>
<member name="P:System.Buffers.DefaultArrayPool`1.Id">
<summary>Gets an ID for the pool to use with events.</summary>
</member>
<member name="T:System.Buffers.DefaultArrayPool`1.Bucket">
<summary>Provides a thread-safe bucket containing buffers that can be Rent'd and Return'd.</summary>
</member>
<member name="M:System.Buffers.DefaultArrayPool`1.Bucket.#ctor(System.Int32,System.Int32,System.Int32)">
<summary>
Creates the pool with numberOfBuffers arrays where each buffer is of bufferLength length.
</summary>
</member>
<member name="P:System.Buffers.DefaultArrayPool`1.Bucket.Id">
<summary>Gets an ID for the bucket to use with events.</summary>
</member>
<member name="M:System.Buffers.DefaultArrayPool`1.Bucket.Rent">
<summary>Takes an array from the bucket. If the bucket is empty, returns null.</summary>
</member>
<member name="M:System.Buffers.DefaultArrayPool`1.Bucket.Return(`0[])">
<summary>
Attempts to return the buffer to the bucket. If successful, the buffer will be stored
in the bucket and true will be returned; otherwise, the buffer won't be stored, and false
will be returned.
</summary>
</member>
<member name="P:System.SR.ArgumentException_BufferNotFromPool">
<summary>The buffer is not associated with this pool and may not be returned to it.</summary>
</member>
</members>
</doc>

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<?xml version="1.0"?>
<doc>
<assembly>
<name>System.Runtime.CompilerServices.Unsafe</name>
</assembly>
<members>
<member name="T:System.Runtime.CompilerServices.Unsafe">
<summary>
Contains generic, low-level functionality for manipulating pointers.
</summary>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.Read``1(System.Void*)">
<summary>
Reads a value of type <typeparamref name="T"/> from the given location.
</summary>
<typeparam name="T">The type to read.</typeparam>
<param name="source">The location to read from.</param>
<returns>An object of type <typeparamref name="T"/> read from the given location.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.ReadUnaligned``1(System.Void*)">
<summary>
Reads a value of type <typeparamref name="T"/> from the given location.
</summary>
<typeparam name="T">The type to read.</typeparam>
<param name="source">The location to read from.</param>
<returns>An object of type <typeparamref name="T"/> read from the given location.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.ReadUnaligned``1(System.Byte@)">
<summary>
Reads a value of type <typeparamref name="T"/> from the given location.
</summary>
<typeparam name="T">The type to read.</typeparam>
<param name="source">The location to read from.</param>
<returns>An object of type <typeparamref name="T"/> read from the given location.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.Write``1(System.Void*,``0)">
<summary>
Writes a value of type <typeparamref name="T"/> to the given location.
</summary>
<typeparam name="T">The type of value to write.</typeparam>
<param name="destination">The location to write to.</param>
<param name="value">The value to write.</param>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.WriteUnaligned``1(System.Void*,``0)">
<summary>
Writes a value of type <typeparamref name="T"/> to the given location.
</summary>
<typeparam name="T">The type of value to write.</typeparam>
<param name="destination">The location to write to.</param>
<param name="value">The value to write.</param>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.WriteUnaligned``1(System.Byte@,``0)">
<summary>
Writes a value of type <typeparamref name="T"/> to the given location.
</summary>
<typeparam name="T">The type of value to write.</typeparam>
<param name="destination">The location to write to.</param>
<param name="value">The value to write.</param>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.Copy``1(System.Void*,``0@)">
<summary>
Copies a value of type <typeparamref name="T"/> to the given location.
</summary>
<typeparam name="T">The type of value to copy.</typeparam>
<param name="destination">The location to copy to.</param>
<param name="source">A reference to the value to copy.</param>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.Copy``1(``0@,System.Void*)">
<summary>
Copies a value of type <typeparamref name="T"/> to the given location.
</summary>
<typeparam name="T">The type of value to copy.</typeparam>
<param name="destination">The location to copy to.</param>
<param name="source">A pointer to the value to copy.</param>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.AsPointer``1(``0@)">
<summary>
Returns a pointer to the given by-ref parameter.
</summary>
<typeparam name="T">The type of object.</typeparam>
<param name="value">The object whose pointer is obtained.</param>
<returns>A pointer to the given value.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.SizeOf``1">
<summary>
Returns the size of an object of the given type parameter.
</summary>
<typeparam name="T">The type of object whose size is retrieved.</typeparam>
<returns>The size of an object of type <typeparamref name="T"/>.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.As``1(System.Object)">
<summary>
Casts the given object to the specified type, performs no dynamic type checking.
</summary>
<typeparam name="T">The type which the object will be cast to.</typeparam>
<param name="o">The object to cast.</param>
<returns>The original object, casted to the given type.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.AsRef``1(System.Void*)">
<summary>
Reinterprets the given location as a reference to a value of type <typeparamref name="T"/>.
</summary>
<typeparam name="T">The type of the interpreted location.</typeparam>
<param name="source">The location of the value to reference.</param>
<returns>A reference to a value of type <typeparamref name="T"/>.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.AsRef``1(``0@)">
<summary>
Reinterprets the given read-only reference as a reference.
</summary>
<typeparam name="T">The type of reference.</typeparam>
<param name="source">The read-only reference to reinterpret.</param>
<returns>A reference to a value of type <typeparamref name="T"/>.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.As``2(``0@)">
<summary>
Reinterprets the given reference as a reference to a value of type <typeparamref name="TTo"/>.
</summary>
<typeparam name="TFrom">The type of reference to reinterpret.</typeparam>
<typeparam name="TTo">The desired type of the reference.</typeparam>
<param name="source">The reference to reinterpret.</param>
<returns>A reference to a value of type <typeparamref name="TTo"/>.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.Unbox``1(System.Object)">
<summary>
Returns a reference to the value type contained with the specified box object.
</summary>
<typeparam name="T">The type of the value type contained within the box.</typeparam>
<param name="box">The boxed value type.</param>
<returns>A reference to a value of type <typeparamref name="T"/> in the box object.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.Add``1(``0@,System.Int32)">
<summary>
Adds an element offset to the given reference.
</summary>
<typeparam name="T">The type of reference.</typeparam>
<param name="source">The reference to add the offset to.</param>
<param name="elementOffset">The offset to add.</param>
<returns>A new reference that reflects the addition of offset to pointer.</returns>
</member>
<member name="M:System.Runtime.CompilerServices.Unsafe.Add``1(System.Void*,System.Int32)">
<summary>
Adds an element offset to the given pointer.
</summary>
<typeparam name="T">The type of reference.</typeparam>
<param name="source">The pointer to add the offset to.</param>
<param name="elementOffset">The offset to add.</param>
<returns>A new pointer that reflects the addition of offset to pointer.</returns>
</member>
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<Import Project="..\packages\Costura.Fody.6.0.0\build\Costura.Fody.targets" Condition="Exists('..\packages\Costura.Fody.6.0.0\build\Costura.Fody.targets')" />
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<PublishUrlHistory>publish\</PublishUrlHistory>
<InstallUrlHistory />
<SupportUrlHistory />
<UpdateUrlHistory />
<BootstrapperUrlHistory />
<ErrorReportUrlHistory />
<FallbackCulture>en-US</FallbackCulture>
<VerifyUploadedFiles>false</VerifyUploadedFiles>
</PropertyGroup>
</Project>

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// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]

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86934d787afd505889e9497b25ca48e6940c0f6af6c72a88138738d5ea56e4ba

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D:\Calismalar\C#\hMarkdown\hMarkdown\bin\Debug\hMarkdown.exe.config
D:\Calismalar\C#\hMarkdown\hMarkdown\bin\Debug\hMarkdown.exe
D:\Calismalar\C#\hMarkdown\hMarkdown\bin\Debug\Markdig.dll
D:\Calismalar\C#\hMarkdown\hMarkdown\bin\Debug\System.Buffers.dll
D:\Calismalar\C#\hMarkdown\hMarkdown\bin\Debug\System.Memory.dll
D:\Calismalar\C#\hMarkdown\hMarkdown\bin\Debug\System.Numerics.Vectors.dll
D:\Calismalar\C#\hMarkdown\hMarkdown\bin\Debug\System.Runtime.CompilerServices.Unsafe.dll
D:\Calismalar\C#\hMarkdown\hMarkdown\bin\Debug\Markdig.xml
D:\Calismalar\C#\hMarkdown\hMarkdown\bin\Debug\System.Buffers.xml
D:\Calismalar\C#\hMarkdown\hMarkdown\bin\Debug\System.Memory.xml
D:\Calismalar\C#\hMarkdown\hMarkdown\bin\Debug\System.Numerics.Vectors.xml
D:\Calismalar\C#\hMarkdown\hMarkdown\bin\Debug\System.Runtime.CompilerServices.Unsafe.xml
D:\Calismalar\C#\hMarkdown\hMarkdown\obj\Debug\hMarkdown.csproj.AssemblyReference.cache
D:\Calismalar\C#\hMarkdown\hMarkdown\obj\Debug\hMarkdown.Form1.resources
D:\Calismalar\C#\hMarkdown\hMarkdown\obj\Debug\hMarkdown.Properties.Resources.resources
D:\Calismalar\C#\hMarkdown\hMarkdown\obj\Debug\hMarkdown.csproj.GenerateResource.cache
D:\Calismalar\C#\hMarkdown\hMarkdown\obj\Debug\hMarkdown.csproj.CoreCompileInputs.cache
D:\Calismalar\C#\hMarkdown\hMarkdown\obj\Debug\hMarkdown.csproj.Up2Date
D:\Calismalar\C#\hMarkdown\hMarkdown\obj\Debug\hMarkdown.exe
D:\Calismalar\C#\hMarkdown\hMarkdown\obj\Debug\hMarkdown.exe.config

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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
</startup>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="System.Memory" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.5.0" newVersion="4.0.5.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.Runtime.CompilerServices.Unsafe" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-6.0.3.0" newVersion="6.0.3.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.Buffers" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.5.0" newVersion="4.0.5.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

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// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]

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<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xrml="urn:mpeg:mpeg21:2003:01-REL-R-NS" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
<assemblyIdentity name="hMarkdown.application" version="1.0.1.1" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" xmlns="urn:schemas-microsoft-com:asm.v1" />
<description asmv2:publisher="hMarkdown" asmv2:product="hMarkdown" xmlns="urn:schemas-microsoft-com:asm.v1" />
<deployment install="true" mapFileExtensions="true" />
<compatibleFrameworks xmlns="urn:schemas-microsoft-com:clickonce.v2">
<framework targetVersion="4.8" profile="Full" supportedRuntime="4.0.30319" />
</compatibleFrameworks>
<dependency>
<dependentAssembly dependencyType="install" codebase="hMarkdown.exe.manifest" size="3948">
<assemblyIdentity name="hMarkdown.exe" version="1.0.1.1" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
<dsig:DigestValue>+PZ/YtnyQWxKpQH38+rzr0OHtpkGZ8XQbuLujxv/D1c=</dsig:DigestValue>
</hash>
</dependentAssembly>
</dependency>
</asmv1:assembly>

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699e082d604b947c681e689450dd04813aee822e5b1fdcc6555c9fc00a43ba01

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D:\Calismalar\C#\hMarkdown\hMarkdown\bin\Release\hMarkdown.exe.config
D:\Calismalar\C#\hMarkdown\hMarkdown\bin\Release\hMarkdown.exe
D:\Calismalar\C#\hMarkdown\hMarkdown\bin\Release\hMarkdown.pdb
D:\Calismalar\C#\hMarkdown\hMarkdown\bin\Release\Markdig.xml
D:\Calismalar\C#\hMarkdown\hMarkdown\bin\Release\System.Buffers.xml
D:\Calismalar\C#\hMarkdown\hMarkdown\bin\Release\System.Memory.xml
D:\Calismalar\C#\hMarkdown\hMarkdown\bin\Release\System.Numerics.Vectors.xml
D:\Calismalar\C#\hMarkdown\hMarkdown\bin\Release\System.Runtime.CompilerServices.Unsafe.xml
D:\Calismalar\C#\hMarkdown\hMarkdown\obj\Release\hMarkdown.csproj.AssemblyReference.cache
D:\Calismalar\C#\hMarkdown\hMarkdown\obj\Release\hMarkdown.Form1.resources
D:\Calismalar\C#\hMarkdown\hMarkdown\obj\Release\hMarkdown.Properties.Resources.resources
D:\Calismalar\C#\hMarkdown\hMarkdown\obj\Release\hMarkdown.csproj.GenerateResource.cache
D:\Calismalar\C#\hMarkdown\hMarkdown\obj\Release\hMarkdown.csproj.CoreCompileInputs.cache
D:\Calismalar\C#\hMarkdown\hMarkdown\obj\Release\hMarkdown.csproj.Up2Date
D:\Calismalar\C#\hMarkdown\hMarkdown\obj\Release\hMarkdown.exe
D:\Calismalar\C#\hMarkdown\hMarkdown\obj\Release\hMarkdown.pdb
D:\Calismalar\C#\hMarkdown\hMarkdown\bin\Release\hMarkdown.exe.manifest
D:\Calismalar\C#\hMarkdown\hMarkdown\bin\Release\hMarkdown.application
D:\Calismalar\C#\hMarkdown\hMarkdown\obj\Release\hMarkdown.exe.config
D:\Calismalar\C#\hMarkdown\hMarkdown\obj\Release\hMarkdown.exe.manifest
D:\Calismalar\C#\hMarkdown\hMarkdown\obj\Release\hMarkdown.application
D:\Calismalar\C#\hMarkdown\hMarkdown\obj\Release\hMarkdown.csproj.Fody.CopyLocal.cache
D:\Calismalar\C#\hMarkdown\hMarkdown\obj\Release\hMarkdown.csproj.Fody.RuntimeCopyLocal.cache

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D:\Calismalar\C#\hMarkdown\packages\Markdig.0.41.3\lib\net462\Markdig.xml
D:\Calismalar\C#\hMarkdown\packages\System.Buffers.4.6.1\lib\net462\System.Buffers.xml
D:\Calismalar\C#\hMarkdown\packages\System.Memory.4.6.3\lib\net462\System.Memory.xml
D:\Calismalar\C#\hMarkdown\packages\System.Numerics.Vectors.4.6.1\lib\net462\System.Numerics.Vectors.xml
D:\Calismalar\C#\hMarkdown\packages\System.Runtime.CompilerServices.Unsafe.6.1.2\lib\net462\System.Runtime.CompilerServices.Unsafe.xml

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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
</startup>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="System.Memory" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.5.0" newVersion="4.0.5.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.Runtime.CompilerServices.Unsafe" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-6.0.3.0" newVersion="6.0.3.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="System.Buffers" publicKeyToken="cc7b13ffcd2ddd51" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.5.0" newVersion="4.0.5.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

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<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly xsi:schemaLocation="urn:schemas-microsoft-com:asm.v1 assembly.adaptive.xsd" manifestVersion="1.0" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns="urn:schemas-microsoft-com:asm.v2" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:co.v1="urn:schemas-microsoft-com:clickonce.v1" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" xmlns:dsig="http://www.w3.org/2000/09/xmldsig#" xmlns:co.v2="urn:schemas-microsoft-com:clickonce.v2">
<asmv1:assemblyIdentity name="hMarkdown.exe" version="1.0.1.1" publicKeyToken="0000000000000000" language="neutral" processorArchitecture="msil" type="win32" />
<description asmv2:iconFile="hMarkdown.ico" xmlns="urn:schemas-microsoft-com:asm.v1" />
<application />
<entryPoint>
<assemblyIdentity name="hMarkdown" version="1.0.1.0" language="neutral" processorArchitecture="msil" />
<commandLine file="hMarkdown.exe" parameters="" />
</entryPoint>
<trustInfo>
<security>
<applicationRequestMinimum>
<PermissionSet Unrestricted="true" ID="Custom" SameSite="site" />
<defaultAssemblyRequest permissionSetReference="Custom" />
</applicationRequestMinimum>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<!--
UAC Manifest Options
If you want to change the Windows User Account Control level replace the
requestedExecutionLevel node with one of the following.
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
<requestedExecutionLevel level="requireAdministrator" uiAccess="false" />
<requestedExecutionLevel level="highestAvailable" uiAccess="false" />
If you want to utilize File and Registry Virtualization for backward
compatibility then delete the requestedExecutionLevel node.
-->
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
</security>
</trustInfo>
<dependency>
<dependentOS>
<osVersionInfo>
<os majorVersion="5" minorVersion="1" buildNumber="2600" servicePackMajor="0" />
</osVersionInfo>
</dependentOS>
</dependency>
<dependency>
<dependentAssembly dependencyType="preRequisite" allowDelayedBinding="true">
<assemblyIdentity name="Microsoft.Windows.CommonLanguageRuntime" version="4.0.30319.0" />
</dependentAssembly>
</dependency>
<dependency>
<dependentAssembly dependencyType="install" allowDelayedBinding="true" codebase="hMarkdown.exe" size="640448">
<assemblyIdentity name="hMarkdown" version="1.0.1.0" language="neutral" processorArchitecture="msil" />
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
<dsig:DigestValue>PDOL4DwFbpmGLKTj3mcSmzimDS/aRG8cKlniL2EyOZc=</dsig:DigestValue>
</hash>
</dependentAssembly>
</dependency>
<file name="hMarkdown.exe.config" size="1038">
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
<dsig:DigestValue>9RDR0peZ5Sr0oovPm3DcZmAv9ZZieDh3A/bOlz+dA7g=</dsig:DigestValue>
</hash>
</file>
<file name="hMarkdown.ico" size="157501">
<hash>
<dsig:Transforms>
<dsig:Transform Algorithm="urn:schemas-microsoft-com:HashTransforms.Identity" />
</dsig:Transforms>
<dsig:DigestMethod Algorithm="http://www.w3.org/2000/09/xmldsig#sha256" />
<dsig:DigestValue>aBBjAICalkdQmTQBnYVM5xBfWEJv1l05kwQMkfynYIE=</dsig:DigestValue>
</hash>
</file>
</asmv1:assembly>

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Costura.Fody" version="6.0.0" targetFramework="net48" developmentDependency="true" />
<package id="Fody" version="6.8.2" targetFramework="net48" developmentDependency="true" />
<package id="Markdig" version="0.41.3" targetFramework="net48" />
<package id="System.Buffers" version="4.6.1" targetFramework="net48" />
<package id="System.Memory" version="4.6.3" targetFramework="net48" />
<package id="System.Numerics.Vectors" version="4.6.1" targetFramework="net48" />
<package id="System.Runtime.CompilerServices.Unsafe" version="6.1.2" targetFramework="net48" />
</packages>

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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<WeaverRuntimeToken
Condition="$(MSBuildRuntimeType) != 'Core'">netclassicweaver</WeaverRuntimeToken>
<WeaverRuntimeToken
Condition="$(MSBuildRuntimeType) == 'Core'">netstandardweaver</WeaverRuntimeToken>
</PropertyGroup>
<ItemGroup>
<WeaverFiles
Include="$(MsBuildThisFileDirectory)..\$(WeaverRuntimeToken)\$(MSBuildThisFileName).dll" />
</ItemGroup>
</Project>

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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="$(CosturaRemoveCopyLocalFilesToPublish) == ''">
<CosturaRemoveCopyLocalFilesToPublish>true</CosturaRemoveCopyLocalFilesToPublish>
</PropertyGroup>
<Target Name="CosturaRemoveAlreadyEmbeddedFilesFromPublish" AfterTargets="ComputeResolvedFilesToPublishList" Condition="$(CosturaRemoveCopyLocalFilesToPublish) == 'true'">
<ItemGroup>
<ResolvedFileToPublish Remove="@(FodyRemovedReferenceCopyLocalPaths)" />
</ItemGroup>
</Target>
</Project>

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<?xml version="1.0"?>
<doc>
<assembly>
<name>Costura</name>
</assembly>
<members>
<member name="T:MethodTimeLogger">
<summary>
Note: do not rename this class or put it inside a namespace.
</summary>
</member>
<member name="T:CosturaUtility">
<summary>
Contains methods for interacting with the Costura system.
</summary>
</member>
<member name="M:CosturaUtility.Initialize">
<summary>
Call this to Initialize the Costura system.
</summary>
</member>
</members>
</doc>

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